CartoonLearning.com/Forum
September 08, 2010, 04:09:04 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: I'm getting blasted with members that I'm sure aren't legitimate.  I hate to discontinue the forum, so does anyone have any suggestions?  In the meantime, if you want to join, shoot me an email that shows you're legit.  You'll find my address over on the main site (click on CARTOONLEARNING above).

-Eric
 
   Home   Help Search Login Register CartoonLearning Privacy Policy  
Toon Boom Animation - Animation Software
Pages: [1]
  Print  
Author Topic: The right bone strength?  (Read 194 times)
alien9000
Newbie
*
Offline Offline

Posts: 4


« on: January 17, 2010, 10:44:42 AM »

I've been having trouble with bone strength. If the strength is not big enough, it wont  move the whole body part/ But if it's not small enough, it move more the one body part. Undecided
Logged
Myles
Newbie
*
Offline Offline

Posts: 21


professional sciolist


« Reply #1 on: January 18, 2010, 11:24:50 PM »

Have you changed the settings for your bone layer to region binding?
I find that often works more as expected, rather than the default flexible binding.

Regards, Myles.

Logged
alien9000
Newbie
*
Offline Offline

Posts: 4


« Reply #2 on: January 19, 2010, 12:01:58 AM »

Have you changed the settings for your bone layer to region binding?
I find that often works more as expected, rather than the default flexible binding.

Regards, Myles.


is that supposed to set the correct strength of the bone strength? Cause that didn't work.
Logged
CartoonLearning.com
Administrator
Newbie
*****
Offline Offline

Posts: 40



WWW
« Reply #3 on: January 19, 2010, 06:42:37 AM »

Personally, I can't stand having bones with strength.  I attach my bones to a whole layer, like a forearm, and turn the bone strength all the way down.  When I need more than one bone for a whole layer I attach points to each selected bone.
Logged

Have a blessed day!
-Eric
www.CartoonLearning.com
Myles
Newbie
*
Offline Offline

Posts: 21


professional sciolist


« Reply #4 on: January 19, 2010, 03:31:49 PM »

Quote
is that supposed to set the correct strength of the bone strength?

No.

As I understand it:

Region binding makes bone strength become more a measure of distance control, how far a bone can control, and bones only compete where areas of influence overlap. (note: points outside a bone strength area will be controlled by the nearest area)
Flexible binding (the default) means bones can affect body parts without being affected by distance, so bone strength is more a measure of amount of control, competing with the other bones.

Thus, region binding enables you to adjust your bone control area more visually, rather than the default flexible binding where bone strength indicates the bone's amount of control over the whole layer.
Changing to region binding changes how your bones control your points. I think most people find it more useful, unless you want a really "rubbery" character.

Personally, after trying different styles, I'm in complete agreement with Eric - most of the time I prefer layer binding (more of a cut-out style than a squishy flexible style, and you can ignore bone strength), and if I'm using vector shapes (as opposed to bitmap pieces) I often manually bind specific points directly to specific bones rather than accepting the automatic binding (this is also how you used to have to do it before bone strength and automatic binding was introduced).

Regards, Myles.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC | Install SMF
SMF customization services by 2by2host.com
| Sitemap
Valid XHTML 1.0! Valid CSS!