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Toon Boom Animation - Animation Software
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Author Topic: making a simple character  (Read 314 times)
themetalmaniac
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« on: December 10, 2009, 03:32:44 PM »

im trying to draw this dude for my animated short but everything just turns out weird. the design is simple; circle for a head and rectangle for the body when i connect the rectangle to the circle, the circle becomes distorted. does anyone know how to make the program not do that? btw im using anime studio debut 6
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CartoonLearning.com
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« Reply #1 on: December 11, 2009, 08:58:32 AM »

When the points on your circle touch and they light up green, it's trying to add a point to your circle.  That's why it ends up distorted.  Overlap the circle and rectangle without connecting them.  Keep them separated, and you'll be fine.

If you want to get them very close without the overlap, zoom in real close before you move them.  This will allow them to get closer without automatically trying to connect them.
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-Eric
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alien9000
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« Reply #2 on: January 27, 2010, 06:14:41 PM »

how do i make emotions on a character while I play the time line?
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Myles
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« Reply #3 on: January 27, 2010, 10:31:58 PM »

how do i make emotions on a character while I play the time line?

3 methods:

  • select different frames and move the face points around to get the facial expressions - this is a good technique to start with (remember that you need a keyframe for where the points start moving as well as one where they end up in the final expression). I'd recommend trying this first.

  • set up the facial features with bones and use the bones to move the features around (this can easily get rather complex, and is probably not the best technique to start with, but it can be useful for some types of facial animation - e.g. pupils and eyelids - if the character is set up to take advantage of this type of animation).

  • set up each facial expression as a child layer of a switch layer and switch between them (if you duplicate the layer and move points around to create each expression in a different sub-layer you can use interpolation to move more smoothly between switch sub-layers rather than "jumping" from one expression to another) - this might require getting some familiarity with switch layers first, and you have less control over transition from one expression to another, but it can be useful if you have a "library" of expressions

Regards, Myles.

P.S. You might want to start a new topic when asking a new question, it makes it easier for people to follow and reply to when threads don't get mixed.
« Last Edit: January 27, 2010, 10:38:11 PM by Myles » Logged
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