How long does it usually take you to render a video in Anime Studio? I
made my first video below [for my project]. The main part took about an
hour. I think maybe I’m choosing too high a quality, but I’m not really
Also, do you have tutorials on using bone manipulating in animation?
I was trying to make [my one character] use hand gestures with and
without actions and it came out really weird.
How Long To Render Animation In Anime Studio
There are too many factors involved to say how long video takes to render. In your layers tree, there is a red dot next to each layer that’s optimized for fast rendering. If you followed my tutorials, then this is how your layers should look (for the most part). However, each time you add a brush effect, shadow, or anything else that requires the program to “think” for itself, it’s going to take longer. If you render with effects, multiple streams of audio, and in HD, it could easily take hours to render a minute or two of animation.
I can’t remember which version of AS you’re using, but Anime Studio 7definitely renders faster than Anime Studio 6, from what I’ve tested so far. I believe they switched the way it processes information, and I thought I read somewhere that they added an extra something-or-rather to process twice as fast. I’m not a software engineer, and I have no idea what I’m talking about, so don’t quote me on that. All I know is that version 7 is faster than version 6 for everything I’ve done, especially for text.
Bone Manipulation Tutorials
As far as bone manipulation in Anime Studio, just do a search here for “bones” or “bone”. I’m not sure exactly what you’re trying to do, but it doesn’t sound like something I would use bones for. Actions work well for hand gestures, but blend morphs don’t, so just make sure you stay away from them. The reason being, in a blend morph you may adjust many points between frame zero and frame 1, but they won’t necessarily morph at the same time when you insert them into your animation. As far as using actions goes, if you’re not comfortable with them, why not use switch layers; that’s what I would do. You’ll get the same effect as with an action, but it can be so much easier.
You may want to check out these bone manipulation tutorials:
- How do I add bones correctly?
- How do I scale bones? What does the scale bones tool do?
- How do I rig my cartoon character with bones? What’s a good setup for my character’s body?
- How do I bind a body part or layer to a bone so my character doesn’t get warped?