As promised, here’s my character, split apart into pieces to show you how to rig your character’s bones in Anime Studio.
When rigging bones this way, there’s no need to separate the pieces before adding the bones. If you separate them, it’ll frustrate you every time you insert your character into a scene and he’s in pieces.
Step 1: Create the individual pieces and assemble them (I didn’t split the head into its pieces- see the Anime Studio character setuparticle for that instruction)
Step 2: Create a bone layer and add bones (in appropriate order) with region binding turned on
Step 3: Select desired layer, then select the “bind layer” tool (looks like a bone on top of a piece of paper), then select the bone to attach the layer to. i.e. select the upper arm layer, then the bind layer tool, then the humorous bone.
Step 4: Repeat steps 2-4 until complete
Step 5: Use the “Bone strength” tool to turn the strength of every bone all the way off! If you fail to turn even one of them all the way off, your character will be mangled!
I have to thank you so much for clarifying a few points that had me stumped. I finally have my character working properly thanks to your tutorial. I still have lots to learn I am sure because I am just trying to set up the character before I start to animate it. I am grateful that I stumbled onto your site.
@ Rick, A.K.A. XNinja: Let me create another tutorial. I realized that this video doesn’t show you the proper way to rig a character in my final example. It just demonstrates how to bind layers to bones correctly. I’m working on it right now.
I like your arm right with the upper arm, lower arm, and hand. How do you get it to look more natural? How do you smooth or connect the stroke lines between the pieces so it doesn’t look like it’s on a hinge? Thanks in advance.
It will answer your stroke questions. The natural hinge is all about getting your bones in the right spot. It takes some playing around, but the key is making the forearm bone start right at the end of the humorous bone.
hello, when anime pro 7 starts their is a girl with multiple bones bound to one layer (ie leg is all one part but has 4 bones in it). How do I do this?
@josh: Good question. It all comes down to creating shapes within a single vector layer. Check out these Anime Studio tutorials for the complete answer.
You click the image in the layers tree. You click the bind layer to bone tool. Then, you click the bone you want to bind it to. When the bone turns red, you’ve succeeded.
I can’t seem to find ‘import image’ and work with the image in the photo tutorial. I’m finding cartoon images but not from photo. Anime Debut 7. Please send the link to that specific tutorial. Great tutorials, BTW! Thanks. At this point, I’d rather pay someone to do the few moves this photo image needs to do. Can you do that? If so, how much would it cost? Thanks.